Sky: CotL Sound Effects + Ambience
This page contains sound effects and background noises recorded from Sky: Children of the Light. These sound effects are free to use and no credit is needed to use them (still would be nice though).
All files can be found for download on this online drive.
Some other notes I can't really fit into the opening paragraph:
- Because this page is a lil' file heavy, it may take a second or two for sounds to start playing when viewed from this site. If this happens, try refreshing the page.
- I will try to post updates on this project on my Sky Tumblr blog under the #sky sound updates tag. This includes updating files and the bounty board.
- If for some reason you are using the Mega drive to host some of these sounds on your website: don't do that. Files within the Mega drive are subject to being renamed, deleted, or moved around, which may break some file links.
Table of Contents
Background Effects
![](/images/sky-sfx-pagedolls/mufo-with-crab.gif)
Name | Listen | Notes |
---|---|---|
skybgn-birds001 | Recorded in the Windpaths by standing in a path of birds. | |
skybgn-birds001b-highpass | A variant of skybgn-birds001 where I applied a high pass filter. Should reduce wind noises, and volume has been corrected to account for the filter. | |
skybgn-chimes001 | Recorded in the Butterfly Field using the wind chime prop. | |
skybgn-chimes002 | Recorded in the Cozy Hideout (Daylight Prairie) using the wind chime prop. | |
skybgn-chimes002b-highpass | Variant of skybgn-chimes002 where I applied a high pass filter. Should reduce some of the wind noises, and volume has been corrected to account for the filter. | |
skybgn-constgate001 | Recorded in the Vault of Knowledge while standing next to a constellation gate. | |
skybgn-constgate001b-highpass | Variant of skybgn-constgate001 where I applied a high pass filter. Should reduce some of the ambient noise, and volume has been corrected to account for the filter. | |
skybgn-eerie001 | Eerie voices and wails. Plays when you're close to entering the Point of No Return in Eden. Potentially seeking a higher quality version without the other Eden background noises (like eruptions and cape flaps.) | |
skybgn-eerie002 | Subtler eerie sounds, recorded on top of a big crystal within a Shattering memory. | |
skybgn-eerie002b | Variant of skybgn-eerie002 where I tried to reduce the ambient hum of the void (which you can listen to as skybgn-void001). | |
skybgn-fire001 | Recorded in the Golden Wasteland (Broken Temple area) | |
skybgn-map001-isle | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Isle of Dawn. | |
skybgn-map002-prairie | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Daylight Prairie. | |
skybgn-map003-forest | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Hidden Forest. | |
skybgn-map004-valley | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Valley of Triumph. | |
skybgn-map005-wasteland | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Golden Wasteland. | |
skybgn-map006-vault | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Vault of Knowledge. | |
skybgn-map007-eden | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on Eden. | |
skybgn-map008-windpaths | Plays when zoomed in on different regions of the game's map. Recorded while zoomed in on the Windpaths. | |
skybgn-rain001 | Recorded in the Elevated Forest Clearing. | |
skybgn-rain002-umbrella | Recorded in the Elevated Forest Clearing using the handheld umbrella item. | |
skybgn-rain003-drippytent | Recorded in the area just before the Forest Temple while sitting underneath the big tent prop. | |
skybgn-stars001 | Recorded in the Coliseum, Valley of Triumph, using the manta lantern from Season of Remembrance. | |
skybgn-starshower001 | Sounds of the meteor shower during Days of Love 2024. | |
skybgn-underwater001 | Recorded in the Treasure Reef. | |
skybgn-void001 | Recorded in a Shattering Memory. | |
skybgn-waves001 | Recorded in the Sanctuary Islands. | |
skybgn-wind001-calm | Recorded high in the sky at Home. Quite subtle, you might have to crank up the sound for this one. | |
skybgn-wind002 | Recorded in the Cozy Hideout (Daylight Prairie) using a wind wall (It's wimdy!) | |
skybgn-wind003 | Recorded at the Windpaths. | |
skybgn-wind004 | Recorded during a Valley race. |
Sound Effects
Name | Listen | Notes |
---|---|---|
skysfx-bell001 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bell002 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bell003 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bell004 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bell005 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bell006 | A single ding of a bell. Recorded in Sanctuary Islands. | |
skysfx-bellhome001-00 | The bell jingle that plays at Home, starting every hour. Usually has a few more dings (up to 10), but I have decided to edit those out. | |
skysfx-bellhome002-15 | The bell jingle that plays at Home, starting at the 15th minute of every hour. | |
skysfx-bellhome003-30 | The bell jingle that plays at Home, starting at the 30th minute of every hour. | |
skysfx-bellhome004-45 | The bell jingle that plays at Home, starting at the 45th minute of every hour. | |
skysfx-capecharge001 | A singular recording of the cape charging sound effect. | |
skysfx-capecharge002 | A continuous recording of the cape charging sound effect. | |
skysfx-crabattack001 | Sound effect that plays when a crab charges towards and subsequently bumps into you. | |
skysfx-eating001 | Sound effect that plays when the player eats the buns offered from the picnic prop (or the lavender tea set). | |
skysfx-extinguish001 | The sound effect that plays when your light goes out / is extinguished. | |
skysfx-flap001 | A single flap of the cape. | |
skysfx-flap002 | ||
skysfx-flap003 | ||
skysfx-flap004 | ||
skysfx-flap005 | ||
skysfx-forgecandle001 | Sound effect that plays when you tap on the candle button. | |
skysfx-friendonline001 | The sound effect that plays when one of your friends comes online. | |
skysfx-itembuy001 | The sound effect that plays when you confirm a purchase from a spirit. Might need replacement since the sounds of the player summoning a white candle can be heard. | |
skysfx-itemget001 | The sound effect that plays when you obtain an item (like spells, props, or accessories) from a spirit. | |
skysfx-krillattack001 | The sound effect that plays when a krill / dark dragon attacks you. Recorded in Golden Wasteland with a Shield mask. | |
skysfx-krillattack002 | The sound effect that plays when a krill / dark dragon attacks you. Recorded in Golden Wasteland with no special mask. | |
skysfx-krillattack003 | The sound effect that plays when a krill / dark dragon attacks you. Recorded in Golden Wasteland with the help of a poor manta. | |
skysfx-krillattack004 | The sound effect that plays when a krill / dark dragon attacks you. Recorded in Golden Wasteland with no special mask. | |
skysfx-krillhorn001 | The sound effect that plays when using the krill horn, offered from the Season of Shattering. | |
skysfx-menu001 | Sound effect that plays when using various menus. Usually plays when selecting an item. | |
skysfx-menu002 | Sound effect that plays when using various menus. Usually plays when closing a menu. | |
skysfx-questcomplete001 | Sound effect that plays when you complete a daily quest. Recorded by completing the "visit the hotsprings" quest. | |
skysfx-shardfall001 | Sound effect that plays when shards land in an area. Recorded distantly in the Jelly Fish Cove. | |
skysfx-spellcancel001 | Sound effect that plays when you cancel a spell early. | |
skysfx-spellget001 | Sound effect that plays when you obtain a spell from a vendor, such as the Sleepy Merchant or the Enchantment Guide. Recorded in the spell shop at Aviary. | |
skysfx-lightdrain001 | Sound effect that plays while the player is standing in dark water. | |
skysfx-meditation001 | Sound effect that plays while sitting in a meditation circle. | |
skysfx-swimming001-surfaceidle | Recordings of the player swimming (idle). Was recorded in the Prairie Caves, so this one has a bit of an echo-y quality to it. | |
skysfx-swimming001b-surfaceidlehp | Variant of skysfx-swimming001-surfaceidle where I applied a high pass filter. Should reduce some of the ambient sounds, and volume has also been corrected to account for the filter. | |
skysfx-teleporthome001 | Sound effect that plays as you teleport home. It's also possible this sound effect is partly the same as skysfx-spellget001. | |
skysfx-wingdrop001 | Sound that plays when you drop a wing. This clip was recorded underwater, so the sound was mixed with the drowning noises. | |
skysfx-wingdrop002 | Sound that plays when you drop a wing. |
Player Calls
Name | Listen | Notes |
---|---|---|
skysfx-babymanta001 | The regular version of the baby manta call. | |
skysfx-babymanta002 | ||
skysfx-babymanta003 | ||
skysfx-babymanta004 | ||
skysfx-babymantadeep001 | The deep version of the baby manta call. | |
skysfx-babymantadeep002 | ||
skysfx-babymantadeep003 | ||
skysfx-babymantadeep004 |
Name | Listen | Notes |
---|---|---|
skysfx-bird001 | The regular version of the bird call. | |
skysfx-bird002 | ||
skysfx-bird003 | ||
skysfx-birddeep001 | The deep version of the bird call. | |
skysfx-birddeep002 | ||
skysfx-birddeep003 | ||
skysfx-birddeep004 |
Name | Listen | Notes |
---|---|---|
skysfx-cosmanta001 | The regular version of the cosmic manta call. | |
skysfx-cosmanta002 | ||
skysfx-cosmanta003 | ||
skysfx-cosmanta004 | ||
skysfx-cosmantadeep001 | The deep version of the cosmic manta call. | |
skysfx-cosmantadeep002 | ||
skysfx-cosmantadeep003 | ||
skysfx-cosmantadeep004 |
Name | Listen | Notes |
---|---|---|
skysfx-crab001 | The regular version of the crab call. | |
skysfx-crab002 | ||
skysfx-crab003 | ||
skysfx-crab004 | ||
skysfx-crabdeep001 | The deep version of the crab call. | |
skysfx-crabdeep002 | ||
skysfx-crabdeep003 | ||
skysfx-crabdeep004 | ||
skysfx-crabdeep005 |
Name | Listen | Notes |
---|---|---|
skysfx-default001 | The regular version of the default call. | |
skysfx-default002 | ||
skysfx-default003 | ||
skysfx-default004 | ||
skysfx-defaultdeep001 | The deep version of the default call. | |
skysfx-defaultdeep002 | ||
skysfx-defaultdeep003 | ||
skysfx-defaultdeep004 | ||
skysfx-defaultdeep005 |
Name | Listen | Notes |
---|---|---|
skysfx-fish001 | The regular version of the fish call. | |
skysfx-fish002 | ||
skysfx-fish003 | ||
skysfx-fish004 | ||
skysfx-fishdeep001 | The deep version of the fish call. | |
skysfx-fishdeep002 | ||
skysfx-fishdeep003 | ||
skysfx-fishdeep004 | ||
skysfx-fishdeep005 | ||
skysfx-fishdeep006 |
Name | Listen | Notes |
---|---|---|
skysfx-jellyfish001 | The regular version of the jellyfish call. | |
skysfx-jellyfish002 | ||
skysfx-jellyfish003 | ||
skysfx-jellyfish004 | ||
skysfx-jellyfishdeep001 | The deep version of the jellyfish call. | |
skysfx-jellyfishdeep002 | ||
skysfx-jellyfishdeep003 | ||
skysfx-jellyfishdeep004 |
Special thanks to Piper for recording and submitting these calls!
Name | Listen | Notes |
---|---|---|
skysfx-journey001 | The regular version of the Journey call. | |
skysfx-journey002 | ||
skysfx-journey003 | ||
skysfx-journeydeep001 | The deep version of the Journey call. | |
skysfx-journeymid001 | The version of the call that plays when you don't hold down the call button all the way. | |
skysfx-journeymid002 | ||
skysfx-journeymid003 |
Name | Listen | Notes |
---|---|---|
skysfx-manta001 | The regular version of the manta call. | |
skysfx-manta002 | ||
skysfx-manta003 | ||
skysfx-manta004 | ||
skysfx-mantadeep001 | The deep version of the manta call. | |
skysfx-mantadeep002 | ||
skysfx-mantadeep003 | ||
skysfx-mantadeep004 |
Name | Listen | Notes |
---|---|---|
skysfx-nightbird001 | The regular version of the nightbird call. | |
skysfx-nightbird002 | ||
skysfx-nightbird003 | ||
skysfx-nightbird004 | ||
skysfx-nightbirddeep001 | The deep version of the nightbird call. | |
skysfx-nightbirddeep002 | ||
skysfx-nightbirddeep003 | ||
skysfx-nightbirddeep004 |
Emote Sound Effects
Name | Listen | Notes |
---|---|---|
skysfx-boogie001 | The sound effect that plays when using the boogie emote offered by the Boogie Kid (Level 1) | |
skysfx-boogie002 | The sound effect that plays when using the boogie emote offered by the Boogie Kid (Level 3) | |
skysfx-cheer001 | The sound effect that plays when using the cheer emote offered by the Cheerful Spectator (Level 1) | |
skysfx-cheer001b | Variant of skysfx-cheer001 where I tried to cut out the sound of the sky kid upon landing. | |
skysfx-cheer002 | The sound effect that plays when using the cheer emote offered by the Cheerful Spectator (Level 3) | |
skysfx-confetti001 | The sound effect that plays when using the confetti emote offered by the Confetti Cousin (Level 1) | |
skysfx-confetti002 | The sound effect that plays when using the confetti emote offered by the Confetti Cousin (Level 2) | |
skysfx-confetti003 | The sound effect that plays when using the confetti emote offered by the Confetti Cousin (Level 3) | |
skysfx-confetti004 | The sound effect that plays when using the confetti emote offered by the Confetti Cousin (Level 4) | |
skysfx-deepbreath001 | The sound effect that plays when using the deep breath emote offered by the Prophet of Water (Level 1) | |
skysfx-deepbreath002 | The sound effect that plays when using the deep breath emote offered by the Prophet of Water (Level 1). Has a slightly different exhaling sound. | |
skysfx-deepbreath003 | The sound effect that plays when using the deep breath emote offered by the Prophet of Water (Level 3). | |
skysfx-evillaugh001 | The sound effect that plays when using the evil laugh / cackling emote offered by the Cackling Cannoneer (Level 1) | |
skysfx-evillaugh002 | The sound effect that plays when using the evil laugh / cackling emote offered by the Cackling Cannoneer (Level 3) | |
skysfx-evillaugh003 | The sound effect that plays when using the evil laugh / cackling emote offered by the Cackling Cannoneer (Level 4, with fire!) | |
skysfx-floatspin001 | The sound effect that plays when using the floating emote offered by the Princess from the Season of the Nine-Colored Deer (Level 1) | |
skysfx-floatspin002 | The sound effect that plays when using the floating emote offered by the Princess from the Season of the Nine-Colored Deer (Level 3) | |
skysfx-jolly001 | The sound effect that plays when using the dancing emote offered by the Jolly Geologist (Level 1) | |
skysfx-jolly002 | The sound effect that plays when using the dancing emote offered by the Jolly Geologist (Level 3) | |
skysfx-shh001 | The sound effect that plays when using the shushing emote offered by the Shushing Light Scholar (Level 1) | |
skysfx-shh002 | The sound effect that plays when using the shushing emote offered by the Shushing Light Scholar (Level 3) | |
skysfx-spinjingle001 | The sound effect that plays when using the emote offered by the Spinning Mentor (Level 1) | |
skysfx-spinjingle002 | The sound effect that plays when using the emote offered by the Spinning Mentor (Level 2) |
Sound Requests
Want a sound effect but don't see it listed on the site? You can make a request for this sound! Please note the following things:
- Your message needs to include a description of the sound you want.
- Making a request is not recommended if you need a sound recorded in a timely manner. I am a university student and I put together these clips in my free time, and if a sound request is too hard for me to fulfill on my own, I may put it on the bounty board instead.
If you understand everything above, go ahead and contact me.
Sound Bounty Board
There are some sounds that are so elusive that I (the person maintaining this page) would have trouble trying to record them alone. That's where you come in! The bounty board, if it's not empty, will list sounds that I'm currently looking for.
If you have a sound you'd like to turn in, please note the following things:
- Please attach a link to the audio/video file of your recording. You can use Cat Box to host the file and get a link.
- Please include where in-game you recorded a sound effect. This will not be listed publicly for all submissions, but it is useful for future sound recording efforts.
- I may reject your submission if the sound quality is too poor to salvage. Don't take this personally, you can always submit another file.
- To increase the odds of acceptance, see the sound recording notes section for more information.
- If you would like to receive credit for your work, please give me an alias to call you by! If you don't mention a name, I will list you as an anonymous source.
- And adding this in case it needs saying: Aside from credit for your contribution and being featured on this page, there is no reward for turning in a sound bounty. This is a volunteer type-deal.
If you understand everything above, go ahead and contact me.
The Actual Bounty Board
Desired Sound | Notes |
Unlit Call | The call used by players whose candles have not been lit yet, or the one used by the player once their light is extinguished. Need both regular and deep call variants |
Kizuna AI Call | One of the game's exclusive calls. Need both regular and deep call variants. |
Friend Lighting Star | This sound occurs when a friend lights your star / gifts you light, sounds somewhat similar to the skysfx-friendonline001 sound effect. This sound effect is also usually accompanied by a notification on the bottom of the screen. |
Winged Light Loss | Occurs after you have dropped a winged light and do not pick it up, allowing it to despawn. A sharp "shing!" sound. |
Daily Quest Complete | The sound that plays when you complete a daily quest. This sound effect is already recorded (skysfx-questcomplete-001), so this is in slightly lower demand. Need a version of this sound effect with less background noise, if possible. |
Sound Recording Notes
Too long; don't wanna read
Pause between every action (everything makes a noise).
Record in an area with minimal (or ideally, zero) background noise.
Get rid of other players in the area if possible.
Constant background noise (like the sound of wind) is easier to edit out than intermittent background noise (like the sound of birds).
Include 5-10 seconds of "silence" at the start of your clip. Do not move or make additional noise.
It is preferred if you turn in a video clip.
Each of these points is covered in more detail in the following paragraphs.
Pauses
When recording things like sound effects, but especially things like player calls, it makes things easier for me to pause between actions. Every action has some sort of sound effect which will be recorded, so leaving gaps of silence makes it easier for me to cut apart clips and get at the sounds I really want.
Waveforms like this are the easiest to work with. Something like this shows that there are little to no overlapping sound effects which I'll have to try to separate.
If you want an idea of how long I pause between actions, you can watch this video.
Getting rid of other players
This tip was given to me by a sound contributor. Other players pose the greatest obstacle to recording sounds since they're chaotic, noisy, and frequent certain places, reducing the amount of areas you can peacefully record in.
To get rid of other players, head to the area you want to record in and then disconnect your device from the Internet. I have been told that as long as you don't move around too much, you'll be able to record sounds by yourself. I assume this limitation applies to other things that need an Internet connection — so you can't teleport to other areas, obtain items, interact with player creations, and the like.
Background noise
Obviously it's ideal to record sound effects in an area with no noise, but for various reasons this may not be possible. Depending on the sound effect being recorded, it's possible to get away with a little bit of background noise.
To get rid of background noise, the tools I rely on are mainly a high pass filter, noise profiling, and some keyframe-based sound editing.
High pass filter
The high pass filter is very good at cleaning up noises with low frequency / quiet background noises — an example being skybgn-chimes001. Depending on the frequency of the recorded sound effect, a high pass filter can be used on clips with louder background noise, such as skybgn-birds001. The background noise in skybgn-birds001 is comparatively louder than the background noise in skybgn-chimes002, but because the chirping of the birds is quite high pitched, a high pass filter can still be used on it to isolate the sounds of the birds. A high pass filter generally won't work well on sound clips with sound effects whose background noises are of a higher or equal loudness.
Keyframe-based sound editing
For sound effects that are quite loud, you can get away with a little more background noise since its easier to cut away what is and isn't background noise. An example of this is skysfx-wingdrop002. This clip was recorded in the Aviary where there is a fair amount of wind everywhere. A high pass filter would have worked poorly on this clip, but because the sound effect is so loud, it was easier to cut out / blend away some of the background noise. It's almost like the loudness distracts from any background noise that would be in the clip. One should still be mindful. Ambience like wind is easier to dismiss / blend out because it's almost like static, but if the sound of birds chirping made it into the clip, I likely would have had to discard it.
Noise profiling
This is a relatively new method I've learned for minimizing background noise. My understanding of how it works is by feeding the audio program (in this case, Audacity) a clip of the ambient background noise in a recording, it can build a profile that reduces that noise while keeping other sounds relatively untouched. This method works best on clips with quiet background noise.
Home is the easiest area to access with minimal (but not zero) background noise, all you have to do is fly high up into the sky and place a prop. If you need to record somewhere else, I can probably work with clips with background noise of less than or equal volume to this clip.
For this method to work best, you should include a few seconds of silence at the beginning of your recording. This is also demonstrated in the clip linked right before. You only need to include around 5-10 seconds of silence.
This method might also work best if you record in an area with more "constant" background noises. For example, ambient wind and water noises might be better than ambient bird noises, since bird noises don't always play constantly.
Should I turn in an audio or video file?
When recording clips by myself, I am usually working with video clips and I find these easier to work with due to timing. For video clips, its easier for me to discern where a sound effect starts and stops using both the waveform and the video. For pure audio clips, discerning the beginning of a sound is easiest when the waveform is very clean, which is a rarity at times.
Special Thanks
A special thanks to the Sky community of Tumblr for showing interest in this project, thank you to future contributors of sound effects and background noises, and thank you for viewing (and hopefully sharing) this free resource.
Sound Contributors
Alias | Sounds Contributed |
Anonymous | ... |
Piper | Journey Calls (all variants) |
![Crab](https://static.wikia.nocookie.net/sky-children-of-the-light/images/5/52/Uncorrugated-Dark-Crab.png)
(Crab pulled from the Sky wiki)