Theories on the World of Sky: Children of the Light

This article will be discussing spoilers for Sky: Children of the Light. If you haven’t done it yet, go play through the game at least once if you would like to avoid spoilers!

This article is for my own theories, and is in no way meant to be a ‘definitive’ version of Sky’s lore. This article may also be subject to change as I develop my theories more.

←← Take me back to the writings directory!


The Two Versions of Sky’s Opening Cutscene

In essence, the two versions of Sky’s intro cutscene tell a similar story, but each has slightly different wording that may help in piecing together the world of Sky. Also, including these will probably make this article make more sense for outside viewers.

Version 1 (Old)

“With the stars united, our light was infinite.

But darkness came, and the stars fell…

Together, the fallen stars made a new home in the clouds.

If only they had listened…

A long time has passed. Now I call to you.

Wake up, child. Bring our lost stars home.”

Version 2 (Current)

“The spirits of this realm have long awaited your arrival… and your light.

With the stars united, our light was infinite… and together, we lived in harmony.

As spirits, we soon became many… creating our home here in the clouds.

But darkness came and the stars fell… and with their light we faded away.

A long time has passed. Now we call to you. Go forth, child. Return our spirits to the stars.”

The Inhabitants of Sky

Spirits

As the intro lore snippets imply, Spirits were the main inhabitant of the Sky world before darkness came. Not much ambiguity there, but I wanna think more about the Spirits’ relationship to the player character.

The player character in Sky (referred to as sky kids by some members of the community, and me) is not too unlike the Spirits in terms of characteristics, and I personally think sky kids and Spirits are of the same species. On a surface level, both are bipedal, have white hair, wear masks, and wear capes (implying Spirits had the ability to fly?) The main difference between between Spirits and sky kids is that Spirits are mostly incorporeal in nature, but I do have reason to suspect sky kids are also able to achieve this incorporeal nature, thus making them Spirits.

I’m not sure if you can achieve this elsewhere in the game, but when you venture into the Eye of Eden you are destined to die. When that happens, the sky kid will have lost all of their light and their physical form, now represented by a small blue wisp. This blue wisp is similar to the wisps that sometimes represents Spirits. Death does bring up one big distinction between Spirits and sky kids, and that is that sky kids are able to reassume their physical form after death through rebirth. The Spirits have presumably already died, so what may make them incapable of rebirth? Maybe there’s a factor in rebirth that the Spirits we know are incapable of (such as being able to sacrifice Winged Light), or maybe its just that they have no incentive to… Maybe even both?

Timeline of the Spirits

Isle of Dawn

Going forward, I am building my world theories based on a statement made in an Apple article about Sky: Sky’s seven realms are subtly themed around stages of human life. If the life of man were condensed into a day, their life would begin at dawn. Similarly, the Isle of Dawn would probably be indicative of the Spirit society’s beginnings. There are no threats, and the future ahead is clear and bright.

Daylight Prairie

Spirit society is established and beginning to grow. This is the first area where man-made buildings aside from the bell towers start appearing. The atmosphere here is very bright and promising.

Hidden Forest

The Hidden Forest is the first area that introduces a real threat that puts the player’s light at risk. Its not an active threat, but still a threat nonetheless. In the face of adversity, innovation seems to thrive, which is showcased in the fact that the first bits of light-based machinery can be seen in the Hidden Forest. In the Hidden Forest we are also given more looks into grander structures, such as fortress-like walls and an industrial elder shrine (whatever you call it).

Valley of Triumph

The peak of Spirit society, it’s in the name, isn’t it? With the Spirits seemingly having things figured out at this point, there is a heavy focus on recreation in this realm, with plenty of places to skate around and fly. The man-made structures present have grown much larger in comparison to the Hidden Forest, with one of the bigger structures being a coliseum with colossal statues.

I feel it’s also important to note that I have never seen any forms of darkness in the Valley of Triumph.

Golden Wasteland

Spirit society rapidly declines. This realm is deprived of sunlight and is by far one of the most dangerous realms. The water here is dark, causing sky kids to gradually lose light should they touch it; and this realm is the player’s first introduction to Dark Dragons (called Krill by the community), patrolling dark creatures that pose one of the biggest threats to the player.

The architecture is still large, but is far less decorative than the buildings found in the Valley of Triumph. Any technology that would’ve existed here has probably fallen to ruin, and barricades around several buildings possibly indicate what happened to call this place a wasteland.

A screenshot of the unnamed constellation and an abstract depiction of its elder.
A screenshot of the unnamed constellation and an abstract depiction of its elder.
Vault of Knowledge

Perhaps being aware of the decline Spirit society has taken, the Vault of Knowledge was built in attempts to save what progress they had made. Aside from that, I don’t have much commentary about the Vault of Knowledge other than the fact that, at the end of this realm, there is a cutscene that reveals there’s another constellation and possibly another Ancestor Spirit the players have not seen yet.

Eye of Eden

This area may explain why the Spirits faded away by the time the player enters the scene. This realm is the most hazardous and the only place I’m aware of where the player can truly die. Death is also unavoidable. Almost all hazards except for the rain from the Hidden Forest are brought back alongside the introduction of new hazards.

There’s an ever present wind that limits the players use of flight, and red crystals lining the area will sap light from the player if close-by or touched. The player must also take cover from flying debris while avoiding the Dark Dragons that patrol this area. This all is in preparation for the penultimate goal of traveling through Eden — sacrifice. As the player travels closer to the center of the storm, they can spot statues resembling petrified sky kids, to which the player can sacrifice their own light to save them. In doing this, the player is putting themself on the path to death.

What’s interesting to me about Eden is the spinning red crystal that the player approaches, as well as the floating castle seen once the player begins to be reborn. One of the things I want to try and answer is why that crystal exists. In previous realms with some sort of technology, there’d usually be some sort of apparatus with a crystal embedded into it that, when activated with light, powers nearby technology. Because the big red crystal is similar in shape to the tech crystals, maybe it was once used to power a large machine meant to thrust Spirit society forward. To then explain its destructive nature though, perhaps then the big red crystal came into contact with Darkness, making the crystal to behave in unexpected ways and causing the event that destroyed whatever was in Eden, as well as causing the Spirits to fade. The floating castle I have no explanation for yet.